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GAME

We Love Asphalt

GAME is world ranked on thedotgood.
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1
Likes
1
Followers
Number of employeeS

135

Year of Registration

2003

Number of Followers

1

Annual income

EUR 4.63 million

Category of SGO

Non-profit

Country

Denmark

Co-Founder and CEO

For Winning the Game, Join the Conversation With Simon Prahm, GAME’s CEO

"We Are Currently Working on Developing a Street Sports Incubator In Jordan With Jordan Youth Innovation Forum"

By The [.] Newsroom From thedotgood's Editorial Desk
February 23, 2018
thedotgood's take
What's so special with that SGO.
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thedotgood is currently reviewing GAME. Check again in a few days to read thedotgood’s Take.

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thedotgood is currently reviewing GAME. Check again in a few days to read thedotgood’s Take.

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Mission statement
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GAME strives for a world with equal opportunities for all children and youth. To achieve this vision, GAME’s mission is to create lasting social change through youth-led street sports and culture. Many of the nonprofit’s programs seek to integrate vulnerable ethnic-minority youth (refugees, IDPs, immigrants, etc.) into the community and offers the opportunity for them to grow as peer-educators and drivers of social change in their local setting.

The activities are targeted young people in less-advantaged neighborhoods in 10 countries in Europe, The Middle East, and Africa and span across ethnic, religious, and social divides. In 2022 GAME had 1,394 volunteers who facilitated street sports practices, tournaments, workshops, and open gyms in 79 neighborhoods across EMEA. The engagement of this record high number of volunteer role models (+15% compared to 2021) has allowed GAME to increase its vigor in creating...

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GAME strives for a world with equal opportunities for all children and youth. To achieve this vision, GAME’s mission is to create lasting social change through youth-led street sports and culture. Many of the nonprofit’s programs seek to integrate vulnerable ethnic-minority youth (refugees, IDPs, immigrants, etc.) into the community and offers the opportunity for them to grow as peer-educators and drivers of social change in their local setting.

The activities are targeted young people in less-advantaged neighborhoods in 10 countries in Europe, The Middle East, and Africa and span across ethnic, religious, and social divides. In 2022 GAME had 1,394 volunteers who facilitated street sports practices, tournaments, workshops, and open gyms in 79 neighborhoods across EMEA. The engagement of this record high number of volunteer role models (+15% compared to 2021) has allowed GAME to increase its vigor in creating equal opportunities for all children and youth.

During 2020, GAME shifted to online training of volunteers and developed a risk matrix, which allowed local staff to navigate the impact of Covid-19 and ensure safe operations. To keep the children and youth active, some of the creative new initiatives included splitting up the GAME Zones and sending out GAME kits with balls and cones to allow for groups of maximum 10 participants to play together. Online practice sessions and videos using the hashtag GAMExHOME was also used to keep everyone physically active during lock-down.

Over the last five years, GAME has successfully scaled the impact by providing micro grants worth 2 mill. USD to more than 500 youth-led street sports projects. In 2021 this method was exported to Lebanon, where the EU as a trusted donor has asked GAME to implement the Street Sports Incubator.

An acute need for social change in urban areas due to an increase in urban youth populations and historically high numbers of people on the move has led GAME to refocus its strategy to better address these challenges. At the annual general meeting in 2019, a new strategy with the name “Growing Together” was approved for 2019-2023. This strategy has allowed the organization to scale the impact and improve social cohesion, health and gender equality for underserved urban younger generations (5-25 years old) challenged by marginalization, social economics, and gender & health inequality. By the end of 2022, a new strategy is taking its form. The new strategy with the name “Focusing our GAME” will reiterate the focus on street sports and culture, strengthen the impact in three geographical regions, and develop new business models, with the intention of increasing the funds available for innovation.

A set of five Design Principles together with an online Innovation Toolbox have also been developed to ensure that social design and youth-led innovation stays at the forefront. Having an “ear to the asphalt”, “playing with the ideas”, and “taking it to the street” to test the ideas, constitute three of these.

In 2022 GAME was awarded the Danisgh Royal Crown Prince Couple’s Social Award for having created “a cool and attractive focal point for positive and strong communities”

In 2019 the facility GAME Aalborg was awarded the IAKS Award for sports architecture. The sustainable and climate friendly re-use of an abandoned, industrial building and the creation of lasting social change through youth-led sports and culture was what convinced the jury.

The GAME House in Aalborg has come into being through a social design-based approach with the youth playing a central role. After the first years of operations, the 4 mill. USD facility has attracted more than 4,000 active members of all ages and become the biggest sports provider in Denmark’s fourth largest city.

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Impact

LATEST ANNUAL INCOME
EUR 4.63 million
Previous Annual Income
EUR 4.23 million
Latest Surplus/Deficit
EUR 93,183
Latest Net Assets
EUR 477,231
Name of Auditing Firm

Grant Thornton

LATEST FINANCIAL STATEMENTS
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COUNTRY (OR COUNTRIES) WHERE ACTIVE
Denmark, Lebanon, Somaliland, Jordan, Ghana, Tunisia, Norway, Ukraine, Greenland, and Kenya
Latest ANNUAL REPORT
TAX YEAR END
Unknown

Governance

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Co-Founder and CEO
Simon Prahm
SHORT BIOGRAPHY
Experienced professional with passion for social change and street sports. Working on scaling the impact internationally.
Has Held position since
2002
Board Gender balance
2 males, 2 female
Number of Employees
135
Number of Volunteers
1,394

History

GAME is a Danish based street sport SGO founded in 2002. The organization is lead by a voluntary board and managed by a dedicated team working from HQ in Copenhagen and country and partner offices in EMEA.

GAME has turned to the idea of using sports as a vehicle for social change and through the years the organization has gained extensive experiences, which has allowed for the development of innovative methods to support the SDG agenda.

The youth leaders in GAME are called Playmakers. An important part of GAME’s activities is thus to offer training to young people in order to empower them to take a role as peer-to-peer sports instructors and role models. This model of investing in capacity building of youth has proven itself as a sustainable way of creating impact.

In 2022 GAME saw the realization of...

Read more

GAME is a Danish based street sport SGO founded in 2002. The organization is lead by a voluntary board and managed by a dedicated team working from HQ in Copenhagen and country and partner offices in EMEA.

GAME has turned to the idea of using sports as a vehicle for social change and through the years the organization has gained extensive experiences, which has allowed for the development of innovative methods to support the SDG agenda.

The youth leaders in GAME are called Playmakers. An important part of GAME’s activities is thus to offer training to young people in order to empower them to take a role as peer-to-peer sports instructors and role models. This model of investing in capacity building of youth has proven itself as a sustainable way of creating impact.

In 2022 GAME saw the realization of its 5-year "Growing Together" strategy. With startups in Greenland and Kenya, the impact through youth-led street sports has now been scaled to a total of 10 countries.

Since 2010 the organization has increasingly focused its strategic efforts on establishing innovative street sports facilities as a framework for the impact. In 2022 a new "Street Hubs" facility concept was initiated. Over the coming years and in partnership with young architects, the concept will take user involvement to a new level and innovate the way we think of sports facilities, benefiting the local children and youth.

With innovation at its core and constantly on the lookout for new ways of scaling the impact, GAME developed in 2017 its first emergency relief initiative targeted victims of the Syrian crisis. In 2022 this was scaled to Ukraine and Somaliland. In 2021 the Street Sports Incubator earlier implemented in Jordan was transferred to Lebanon, where  young social and business entrepreneurs incl. refugees were selected for a six-months journey. After receiving their seed grants, the viability of the initiatives will be tested by the market.

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Legal Status
Ligningsloven §8A in Denmark, International Branch Organization in Lebanon.
Year of registration
2003
BYLAWS PUBLICLY AVAILABLE
Yes
BYLAWS PROVIDED ON REQUEST
Yes

Contact

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HQ LOCATION ADDRESS
Enghavevej 82 D
2450 Copenhagen SV
Denmark
SOCIAL NETWORKS
WEBSITE
MAIN CONTACT EMAIL
hello@game.ngo
+45 70208323