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Number of employeeS

140

Year of Registration

2003

Number of Followers

2

Annual income

EUR 6.01 million

Category of SGO

Non-profit

Country

Denmark

Co-Founder and CEO

For Winning the Game, Join the Conversation With Simon Prahm, GAME’s CEO

"We Are Currently Working on Developing a Street Sports Incubator In Jordan With Jordan Youth Innovation Forum"

By The [.] Newsroom From thedotgood's Editorial Desk
February 23, 2018
thedotgood's take
What's so special with that SGO.
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thedotgood is currently reviewing GAME. Check again in a few days to read thedotgood’s Take.

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thedotgood is currently reviewing GAME. Check again in a few days to read thedotgood’s Take.

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Mission statement
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GAME strives for a world with equal opportunities for all children and youth. To achieve this vision, GAME’s mission is to create lasting social change through youth-led street sports and culture. Many of the nonprofit’s programs seek to integrate vulnerable ethnic-minority youth (refugees, IDPs, immigrants, etc.) into the community and offers the opportunity for them to grow as peer-educators and drivers of social change in their local setting.

The activities are targeted young people in less-advantaged neighborhoods in 10 countries in Europe, The Middle East, and Africa and span across ethnic, religious, and social divides. In 2024 GAME had +1,300 volunteers who facilitated street sports practices, tournaments, workshops, and open gyms in +100 neighborhoods across EMEA. The record high number of involved communities and partners has allowed GAME to increase its vigor in creating equal opportunities for all children and...

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GAME strives for a world with equal opportunities for all children and youth. To achieve this vision, GAME’s mission is to create lasting social change through youth-led street sports and culture. Many of the nonprofit’s programs seek to integrate vulnerable ethnic-minority youth (refugees, IDPs, immigrants, etc.) into the community and offers the opportunity for them to grow as peer-educators and drivers of social change in their local setting.

The activities are targeted young people in less-advantaged neighborhoods in 10 countries in Europe, The Middle East, and Africa and span across ethnic, religious, and social divides. In 2024 GAME had +1,300 volunteers who facilitated street sports practices, tournaments, workshops, and open gyms in +100 neighborhoods across EMEA. The record high number of involved communities and partners has allowed GAME to increase its vigor in creating equal opportunities for all children and youth. The strong coalition of partners include a wide variety of small and big actors – from CBO’s based in the Kibera Slum in Nairobi to Microsoft delivering technical skills training through LinkedIn Learning.

Over the past five years, GAME’s revenue has grown by an average of 9.3% per year, resulting in a total revenue in 2024 of 6.0M €. This has allowed the organization to invest properly in its new strategy which was launched in 2023 under the name “Focusing Our GAME”. The aspiration is to empower young people through street sports and culture in three geographical regions driven by a healthy and thriving organization and access to sustainable funds.

Rather than continuing the rapid growth, the strategy seeks to align the organization with it’s original outset by reiterating the focus on youth and street culture as well as develop new business models, which may allow the organization to enter the emerging space for hybrid financing. The strategy spans from 2023-27 and if implemented right, GAME believes it can become the leading community for empowering youth in creating sustainable change through street sports and culture.

Over the past decade, GAME has successfully scaled the impact by providing micro grants worth 2M € to more than 500 youth-led street sports projects. In 2021 this method was exported to Lebanon, where the EU as a trusted donor has asked GAME to implement the Street Sports Incubator.

An acute need for social change in urban areas due to an increase in urban youth populations and historically high numbers of people on the move has led GAME to address these challenges through its programming with a stronger focus on social cohesion, health, climate, livelihood and gender equity for underserved urban younger generations challenged by marginalization, socio-economics, and gender & health inequity.

A set of five Design Principles together with an online Innovation Toolbox have also been developed to ensure that social design and youth-led innovation stays at the forefront. Having an “ear to the asphalt”, “playing with the ideas”, and “taking it to the street” to test the ideas, constitute three of these.

In 2022 GAME was awarded the Danish Royal Crown Prince Couple’s Social Award for having created “a cool and attractive focal point for positive and strong communities”

In 2019 the facility GAME Aalborg was awarded the IAKS Award for sports architecture. The sustainable and climate friendly re-use of an abandoned, industrial building and the creation of lasting social change through youth-led sports and culture was what convinced the jury.

The GAME House in Aalborg has come into being through a social design-based approach with the youth playing a central role. After the first years of operations, the 4M € facility has attracted more than 4,000 active members of all ages and become the biggest sports provider in Denmark’s fourth largest city.

With the inauguration of GAME House Beirut in 2023, GAME took these capabilities abroad and opened a new chapter operating street sports facilities and impact hubs outside Denmark. A new 6,500 m2 one combining street sports with an urban park and operated by a local CBO is to open in Nairobi, Kenya toward the end of 2025.

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Impact

LATEST ANNUAL INCOME
EUR 6.01 million
Previous Annual Income
EUR 6.23 million
Latest Surplus/Deficit
EUR 810
Latest Net Assets
EUR 159,988
Name of Auditing Firm

Grant Thornton

LATEST FINANCIAL STATEMENTS
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COUNTRY (OR COUNTRIES) WHERE ACTIVE
Denmark, Lebanon, Somaliland, Jordan, Ghana, Tunisia, Norway, Ukraine, Greenland, and Kenya
Latest ANNUAL REPORT
TAX YEAR END
December 31

Governance

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Co-Founder and CEO
Simon Prahm
SHORT BIOGRAPHY
Experienced professional with passion for social change and street sports. Working on scaling the impact internationally.
Has Held position since
2002
Board Gender balance
5 males, 4 female
Number of Employees
140
Number of Volunteers
1,335

History

GAME is an international street sports SGO founded in 2002. The organization is led by a voluntary board and managed by a diverse team working from the various offices across the 10 countries in EMEA where GAME is engaged.

GAME has turned to the idea of using sports as a vehicle for social change and through the years the organization has gained extensive experiences, which has allowed for the development of innovative methods to support the SDG agenda.

The youth leaders in GAME are called Playmakers. An important part of GAME’s activities is thus to offer training to the +1,000 Playmakers and empower them to become peer-to-peer sports instructors and role models. This model of investing in capacity building of youth has proven itself as a highly effective way of creating impact and was in 2024 recognized in Greenland where...

Read more

GAME is an international street sports SGO founded in 2002. The organization is led by a voluntary board and managed by a diverse team working from the various offices across the 10 countries in EMEA where GAME is engaged.

GAME has turned to the idea of using sports as a vehicle for social change and through the years the organization has gained extensive experiences, which has allowed for the development of innovative methods to support the SDG agenda.

The youth leaders in GAME are called Playmakers. An important part of GAME’s activities is thus to offer training to the +1,000 Playmakers and empower them to become peer-to-peer sports instructors and role models. This model of investing in capacity building of youth has proven itself as a highly effective way of creating impact and was in 2024 recognized in Greenland where the Playmakers received the Jonathan Award.

GAME’s strategy, Focusing Our GAME, is bound to take the impact to new heights by empowering youth through street sport and culture. Over the coming years, GAME will prioritize youth leadership, consolidate in three strong regions (East Africa, MENA, and Northern Europe), and deepen the focus on what GAME does best—creating lasting social change through youth-led community action.

On this journey, GAME will document and scale what works, while forming strategic partnerships that expand the reach without compromising the core. A new Commercial Business Unit will boost unrestricted income to fuel innovation and resilience. Internally, they will build One GAME 2.0—an inclusive, healthy and thriving organization that enables staff and volunteers to grow, lead, and sustain the mission. Together, these moves position GAME to be the leading youth-driven street sports movement with global reach and local impact. The target for 2027 is on an annual basis to train 3,000 young volunteers and reach 100,000 children and youth through play.

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Legal Status
Ligningsloven §8A in Denmark, International Branch Organization in Lebanon.
Year of registration
2003
BYLAWS PUBLICLY AVAILABLE
Yes
BYLAWS PROVIDED ON REQUEST
Yes

Contact

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HQ LOCATION ADDRESS
Enghavevej 82 D
2450 Copenhagen SV
Denmark
SOCIAL NETWORKS
WEBSITE
MAIN CONTACT EMAIL
hello@game.ngo
+45 70208323